

When you do, the item is shuffled, and some items can only be gotten from a teammate’s shared and shuffled item.

The other method of teamwork, cooperatively using items, boils down to simply transferring an item from yourself to another teammate. Likewise, if a nearby teammate gets spun out, making contact with them will transfer some of your speed to them, bringing the downed racer back into contention. When you drive in the slipstream of a teammate (or they drive in yours), you build up energy and when you slide out of the slipstream, you gain a massive boost-thusly encouraging players to stay close, weaving in and out of each other’s paths. The aforementioned methods of working together center around driving together and cooperatively using items. There are two core ways to assist each other as you race, and participating in both will fill up your team’s super meter which provides all three racers with temporary invincibility and a massive jolt of speed. As the race unfolds, you’ll interface with your teammates to work together and win the most total points, accrued based on placement, as one would expect. The game’s roster is split into teams of three characters, each with a Speed, Technique, and Power racer. However, as I began to play more of Team Sonic Racing and understand its nuances, I quickly fell in step with the game’s team-based mechanics. I felt that way at first, as it seemed like little more than a riff on Mario Kart’s own underbaked team mode. What sets this title apart from the past titles and Mario Kart alike is the focus on teamwork-something that may seem initially antithetical to competitive kart racing. And now, having sunk serious time into Team Sonic Racing, I can report that the game, while lacking in certain regards, is by and large a well-assembled and fresh kart racer. Miraculously, it seemed that Sega and developer Sumo Digital had done something truly new with the kart racing formula-a feat I didn’t think was possible from this series. However, Team Sonic Racing intrigued me from the beginning. I simply viewed the title as a lesser Mario Kart, and when its sequel, Transformed, released years later only to be beaten to the punch by Mario Kart 7, I once more wrote the franchise off. It seems that he’s always a step ahead: a sentiment I felt acutely as Sonic jumped into the kart racing genre with Sonic & All-Stars Racing. And, largely, the advantage is given to the plumber.

From their fourth-generation rivalry to their myriad Olympic competitions, the two have always been pitted against each other by not only Sega and Nintendo, but the fans alike.
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Performance & Skin Customization – Alter the appearance and handling of your vehicle Wisps – 14 spectacular offensive and defensive items to help overcome rival teams and get ahead! Adventure Mode – Unique story experience where players are introduced to basic game features and characters.Sonic the Hedgehog has largely, and unfairly, had to live in Mario’s shadow. Use various team moves to assist your teammates, knock out opponents and unleash your Team Ultimate. Team Racing – Race as a team, win as a team.
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Online Multiplayer & Local Co-Op Modes – 12 players per race, 4 player split screen, and various offline / online race modes including Grand Prix Mode, Exhibition Mode, Time-Trial and Team Adventure Mode. Various Characters and Types – 15 playable characters from across the Sonic Universe and 3 distinct character types including Speed, Technique, and Power. Take control of your racing style – Choose from 3 distinct character types and unlock game changing vehicle customization options to suit your racing style. Race together and work together as a team by sharing power-ups and speed boosts. Team Sonic Racing combines the best elements of arcade and fast-paced competitive style racing as you face-off with friends in intense multiplayer racing.
